Second survey results

Next survey here.

The last survey garnered eleven responses, only half of those from the first.

What should be the consequences of dying being defeated?

Seven of the eleven respondents answered that defeated players should be able to be healed, at least outside of battle, but losing them all should result in a game over (i. e. having to load the previous save). Three answered that the team should be able to respawn, possibly with a penalty, and one wanted players to die permanently once they reach 0 HP.

Should defeated players be able to be healed during battle?

Eight yays, three nays.

Wizard101 had a large first-move advantage. How to solve this problem?

Some context here: W101 picked a random team to go first for the game. This means that one team will always be able to defeat a player on the other team before he even gets to attack or heal, it can use a dispel charm on a player and waste her pips with no indication, and so on.
  • Each team decides right before attacking - 4
  • Randomly select a first team every turn - 2 (shows as 1 because this answer was edited)
  • Have cards that change the turn order - 3
  • Don't fix it - 1
  • Initiative system - 1

How much of the world do you want procedurally generated?

The average response was 6, corresponding to 60%.

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